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7/27/2005

Part 6: Information-Seeking and Leisure Activities | Pew ...

http://www.pewinternet.org/2005/07/27/part-6-information-seeking-and-leisure-activities/

... at least one of those specific health topics at some ... the most likely to research
a difficult health topic. ... if they ever look for information online about a ...

10/22/2014

Part 2: The Online Environment | Pew Research Center's ...

http://www.pewinternet.org/2014/10/22/part-2-the-online-environment/

... experiences with harassment and online gaming mostly came ... came into a
video game broadcast that a ... too regularly in online games to remember ...

9/16/2008

Teens, Video Games and Civics | Pew Research Center's ...

http://www.pewinternet.org/2008/09/16/teens-video-games-and-civics/

... in the offline world and people they met online. ... pro-social and anti-social
behavior while gaming. ... In multiplayer game play, different people control ...

12/07/2008

Adults and Video Games | Pew Research Center's Internet & ...

http://www.pewinternet.org/2008/12/07/adults-and-video-games/

... to play games than those who are not online. ... tend to dominate the gaming
world; however ... most popular equipment for video game play; consoles ...

7/06/2003

Let the games begin: Gaming technology and college ...

http://www.pewinternet.org/2003/07/06/let-the-games-begin-gaming-technology-and-college-students/

... or online games at least once in a while. Some 65% of college students reported
being regular or occasional game players. Students cited gaming ...